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SOLDIER OF FORTUNE II


Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game. Based on comments and criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with tactical shooters like Operation Flashpoint and Tom Clancy's Rainbow Six as inspirations rather than Quake. A sequel titled Soldier of Fortune: Payback, made by Cauldron HQ was released for Microsoft Windows, Playstation 3 and Xbox 360 in 2007.

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The series' focal point, graphic depiction of human bodily dismemberment, makes another appearance in Soldier of Fortune II. GHOUL 2.0, as the new engine was called, features 36 gore zones, allowing for increasingly detailed depictions of gore and carnage. A shot to the head could now blow away a chunk of scalp and expose the dripping brain beneath, and blown-off limbs revealed jutting bones and spurting blood. At the same time, the gore was fashioned more believably, stylistically, than in the original game. More firepower is required to dismember or inflict open wounds.

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